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Ars Magica: Twelfth Night

Ars Magica: Twelfth Night

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$12.00
  • Description

     

    Twelfth Night
    Domus Discordia
    A Saga of Death & Destruction for Ars Magica 3rd Edition

    Birth.  Growth.  Death.  Rebirth.  The cycle ever continues.  Without but one cog in the wheel, the mill of life shudders to a halt.   Without birth there is no growth. Without death there is no rebirth.  So it is for your Covenant.   The our Seasons pass before you, but without the death of cruel Winter, your Covenant annot be reborn into gentle SPring.  Steel your grip on life and eath means your tale's end.  Accept your fate and your Saga is told anew.

     

    Twelfth Night is an Ars Magica 3rd edition Saga supplement, the fourth and final chapter in the Four Seasons Tetralogy.  In this sprawling epic, characters and their decrepit Winter Covenant must endure the wild machinations of mad wizards and the onslaught of righteous Crusaders, only to face death itself.  For without its demise the Covenant cannot be reborn.   Without its death your Covenant cannot return to Spring.

    Ars magica was originally created by Jonathan Tweet and Mark Rein-Hagen.

  • Details
    Publisher: White Wolf
    Year: 1993
    Game System: Ars Magica 3rd Edition
    Genre: Fantasy
    Setting: Mythic Europe